Friday, December 4, 2020

Peer Game: Empathize, Define, Ideate, Prototype/Test

 I am creating a game for my partner/user/customer, <first name of your partner>. My partner want the below requirements in the game.

EMPATHIZE:

  1. Platformer (jumping) or top-down (no gravity)? platformer

  2. One big game or multiple levels - Levels

  3. What type of game do you like? - Adventure (adventure/fantasy/puzzle/maze/action/horror) 

  4. What type of character -

  5. Background - Jungle

  6. How hard do you want (Easy, Hard, Progressive) - Progressive

  7. Time? Easy to Hard

  8. Do you want blocks in the game that will give you more health  - Yes

  9. Health for avatar - Would love that

  10. Health for enemies - a little bit only

  11. Do you like surprises (ghost block, bacteria, redblock, glass) - I love them

  12. Do you like wrap-around - ofcourse

  13. How do you want to win (gold block, coins, killing, key) - one of these in each level

  14. Enemies or no enemies - enemies are fun at times

  15. What type of enemies 

  16. Shooting enemies or dodging enemies - shooting

  17. Do you like walking into wall full of hidden stars path (tree level) -YES

  18. Boss fight (fighting one big sprite with lot of help) - in one level

  19. ESCORT/VIP characters - YES YES

  20. Moving blocks - elevators - sounds fun

  21. Riddles - messages - not so much, if you put messages, make it short

  22. Speed of enemies? easy to hard

  23. Do you like portal? - sounds exciting - can't wait


DEFINE:

Theme:jfgjdfgj

Challenges:fgjfgjfdgjfdgj

IDEATE: ---    Finish by Monday - don't forget to respond to people who emailed you.


Feedback:

User:

Domain expert:

similar thinking:

thinking different: jfjfj

rough sketch picture AFTER implementing the above feedback.












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